PiWars 2018 – The Good, The Bad and The Ugly

Building a robot can be great fun, it’s really rewarding when things go well, but sometimes there are things that can be really difficult. Below, our team share some of their best and worst bits of the project so far:


With our recent office move, we haven’t really had time to install a full blown workshop (which we had at our old site). As a result, any practical work we do in the office has to be done on our desks and cleared away at the end each build, before the next working day. However, through more of the office staff becoming involved in our PiWars entry, we are building a good business case for upper management to see the light and buy us nicer tools and find us a permanent space to undertake more practical engineering projects.

One example was using the 3D printer. We designed some motor brackets for the wheels of the robot and wanted to get some quick prototypes made, so thought we’d use the company’s 3D printer. However, it was just a cheapy one so Alan and I had to spend the best part of 2 days hacking it apart to make it work properly and produce at least a half-decent print! But it was worth it on two fronts; first we validated the design and eventually got some great new wheel motor brackets. Second, upper management saw the effort that went into trying to get the cheap 3D printer to work, and decided to invest in a more robust and reliable machine which should help with future design prototyping – both for PiWars and for future pi-top projects!


I’m still not 100% sure how I ended up making the vlog for the unboxing with Alan, you may have been able to tell that I was less than impressed; I definitely could’ve done with an autocue!

Alan and Chris building our robot


Although I joined the PiWars team late, I’ve been really enjoying working on the machine learning side of coding, so much so that I’ve been trying to shoehorn machine learning into every challenge; I’m not sure the team agrees with me!


It’s been great fun coming up with concepts for the tasks. Determining different approaches, and then deciding on final ideas as a team.

Whether it’s running the setup with motors of with different RPMs, or trying out different motor driver HATs, it’s always great to work together and build cool projects. Really looking forward to seeing how everyone else has approached tackling the same tasks and maps. 🙂

Robotics has been known for creating some pretty cool things, from time to time:



When way back in August Cat mentioned PiWars and the possibility of submitting an application to enter as a team I was thrilled. It was my first month at pi-top and I was still getting to know my new workmates and the amazing Pi community but I thought it was a brilliant idea – building a robot powered by the Raspberry Pi? Coding? Sounds right up our alley.

Fast Forward to seven months later I couldn’t be more glad we made that decision. We’ve been pretty busy here at pi-topHQ over the past months (we launched the fab new pi-top in October, then I got caught up in the Christmas campaign planning and before we realised, it was Bett 2018) but our PiWars weekly meetings and build sessions have always been a good way to evade work for a few and just have fun creating our robot. I’m not the most techy person in the team so there are times that I wish I could help my teammates more. However, I definitely enjoy learning from them and to be honest, sometimes their conversations are quite amusing.

It’s also funny that, without even planning it, we’ve involved the whole of our UK office with the build and testing (annoyingly for some, specially when we decide that it’s a good time to take the robot out for a spin). Our Friday afternoons at the office are way better now that we have our green roboTOP (aka Frankentop) around!


There are nine people on the pi-top PiWars team and it can be a bit of a challenge to ensure that everyone is on the same page, especially with different levels of expertise amongst the group. From my perspective, the building and coding is something that just seems to magically happen, but I’m sure the hardware and software guys and girls have had plenty of challenges along the way. My role seems to mostly be to make sure that everything is running smoothly and that everyone feels part of the team and so far that has gone quite well, but it can be hard work to get updates from the different teams so that we can bring together all the ideas.

giphy (7)

One of my favourite things about working on this project has been the bringing together of different teams within the office – we have a big collection of different people from different departments, although I have noticed that nearly all of the pi-topCLASSROOMs dev team seems to have joined our PiWars team! Either way, it’s been great fun to work with people that I wouldn’t normally spend time with during the working day so I’m really grateful to have been part of this project.


Finding an appropriate software language and architecture for our robot has been an agonising and rewarding experience. Python is the natural choice due to the amazing wealth of Raspberry Pi community hardware libraries but the emotional rollercoaster began when we began to compose our while Trues together.

With several web developers in the team, we saw our robot as a server which should communicate with number of interfaces and users. Achieving this interconnected concurrency in Python seemed tricky (ugly). Although the new asyncio library might have proved us wrong we had a favourite hammer up our sleeves: Node.js.

So an architecture emerged: Node in charge, spinning up IO modules and passing messages between them. But at the core of several modules are Python child processes, handling heavy lifting in opencv and precise timing requirements like software PWM.


The biggest problem for me is how many times we’ve reassembled the Frankentop – whether from loose cables or battery packs on fire, it’s great fun but incredibly frustrating. As an engineer, I want things to work properly first time (and I don’t want to have to write blog posts, Cat).


The biggest challenge we’ve faced as a team, in my opinion, has been finding the time to work on the robot. Many different areas need to align in order to work effectively – a functional prototype needs to be assembled in order to test the code, progress needs to be made in order to blog about it, course models need to be built in order to practice – and trying to coordinate 9 people around varied and demanding schedules has been difficult.

In trying to work around this, the tendency is for people to work on parts of the robot independently. While not ideal, this has actually been the biggest highlight for me: we’ve really picked up momentum thanks to the stellar contributions from some of the team members who have taken it into their own hands (and own spare time) to experiment with different parts of the robot; this has made it a lot easier for the team as a whole to come together around a working prototype and codebase and tackle specific tasks, since the “hard part” of getting started has already been done. So shout out to Chris, Angus and Liv for having put together the majority of the Frankentop at this point!

Celebrating Women in STEAM for International Women’s Day

One of the most inspiring days of the year for any woman who works or teaches in science, technology, engineering, arts or maths (STEAM) is International Women’s Day (IWD), which falls on Thursday 8th March.

With IWD celebrations being held across the world this week, it’s a reminder both of the huge influence that women have had in developing and promoting STEAM and Maker-based approaches to education and, in the era of #metoo and #timesup, a timely reminder of the challenges and continuing struggles that many women face, in education, in the workplace and elsewhere.

The critical relationship between the arts and traditional science, technology, engineering and maths – which transforms STEM into STEAM – cannot be overstated in our opinion, and the need for more women to teach across all STEAM subjects is more urgent than ever before.

Illustration by Hydrogene at Redbubble

Creativity, technology and science

picture girls
Cyber Girls first event hosted by Moneypenny in Wrexham

Art and design skills are increasingly required in the digital workspace, a trend which is only set to accelerate in the coming years. Consider, for example, the growing importance of user interface (UI) and user experience (UX) design in software and application development.

Creativity, technology and science are by no means separate and exclusive fields in today’s world!

This is why it is necessary to celebrate and promote any initiative that is dedicated to encourage all women of any age to explore and teach creative technology topics. Bringing more women and more arts subjects into the teaching of project-based and collaborative STEAM education is a fundamental requirement if we are to prepare today’s children for the forthcoming ‘Fourth Industrial Revolution’.

And the more women that we see achieving success in STEAM fields, the more inspiring role models we have to inspire younger girls in the classroom that express an interest in these subjects.

The future of STEAM education is collaborative, inclusive, gender-balanced and open to any and every child with the imagination and desire to learn how to make things using new technologies. From rudimentary robots through to sophisticated electronic music synthesisers or the many as-yet unimagined inventions and innovations that the future holds, women are at the centre of the STEAM revolution in education.

What does STEAM mean to pi-top?


Finally, what does STEAM mean to the team here at pi-top? And how might teachers engage with this topic to improve outcomes in their own schools and classrooms?

Our founder and CEO Jesse Lozano was asked this very question at Bett last year, to which he responded:

 I have found the best way to describe STEAM in an academic setting is a ‘curriculum aligned set of learning’ that focuses on computer science and physical computing that is ‘wrapped’ in biology, chemistry and physics learning.

“This links into why people should care about STEAM. We have a serious shortage of graduates going into the working market without a background in highly sought after science based, academic subjects. By including project-led STEAM learning, in say the computer science classroom, we can inject engaging content into the curricula and give young students the opportunity to get inspired by the wider world of science learning.

“By showing our students how creative they can be in a science based learning path we are more likely to increase the rate at which students go on to study STEAM based degrees at university.”

You can see more on pi-top’s unique approach to STEAM Education over on our YouTube channel.

GESS Dubai 2018 – Come meet us!

We are on a mission to bring the power of physical computing to the world of education and help educators from all around the world bring science, technology, engineering, arts and mathematics to life. In January, the pi-topTEAM showcased our learning by making ecosystem at Bett in London and FETC in Orlando and just a few weeks ago, they were at TCEA in Austin.

In less than a week, we are packing up our mean green dream machines to GESS Dubai from the 27th of February till  the 1st of March at stand M10. The show is free to attend and CDP accredited, so if you are happen to be in Dubai , come join us! Here’s a taster of everything we’ve got planned.

Free STEAM education workshops


Experience pi-top’s modular products and get making, innovating and inventing with them! Run by our in-house educationalists, we will explore a whole new chapter of computer science, STEAM education and learning by making.

Join us for a hands-on workshop session in a collaborative classroom setting. Learning with pi-top is about solving problems together, applying knowledge and collaborating with others. Does this sound appealing to you? There are a limited number of spaces available, book yours quickly to join us at stand M10.

pi-top stand

180125_PiTop_NIKON DAY 2_1411

The pi-top ecosystem for collaborative learning provides a transformative maker-centered learning experience. Come meet the team on stand M10 to find out how you can empower students to become collaborative, critical and creative thinkers.

In today’s increasingly interconnected world, we encourage teachers and learners to think beyond the screen and spend less solitary screen time and more collaborative ‘creative time’. We want to equip students with the necessary skills to thrive in the 21st century.

GESS Talks


As we’ve highlighted in the pi-top magazine, we are on the precipice of what the World Economic Forum calls the Fourth Industrial Revolution. The evidence of dramatic change is all around us and it’s happening at exponential speed. Graham Brown-Martin, Learning Reimagined’s author, broadcaster and pi-top’s Chief Education Adviser, will present  on the 27th of February at 15:00 those changes and how education is at the heart of preparing present and future generations to thrive.

180125_PiTop_NIKON DAY 2_1496

On the 28th of February at 14:00 pi-top’s CEO and co-founder, Jesse Lozano, will share pi-top’s story; from his kitchen table he made to the world’s leading learning by making platform, where computer science and STEAM education are brought to life via the medium of physical computing and collaborative problem-solving. The talk will be followed by an interview with Graham Brown-Martin, and we are sure you wouldn’t want to miss!

See you soon,


pi-top’s Bett workshops: create, share, collaborate and learn by making

With a limited number of free spaces still available, pi-top’s hands-on STEAM workshops at Bett 2018 are designed and run by our in-house educationalists.

We are on the precipice of the Fourth Industrial Revolution, characterised by artificial intelligence, automation, self-driving vehicles, ubiquitous mobile super-computing and so forth. These advances will create new and unexpected employment opportunities as well as new pressures caused by technological unemployment.


We know that present and future generations will face unprecedented challenges in the form of climate change, population growth, antibiotic resistance and an ageing population.

The vital question we must ask is this: how can we equip our children with the knowledge and skills to thrive in a transforming world? Come to pi-topCORNER (stand G480 in STEAM village) to find out.

Register quickly if you want to join pi-top’s education team at stand G480 in STEAM village for a genuinely fun and enlightening workshop in a hands-on collaborative classroom setting.


The pi-top workshops will focus on solving problems together, applying knowledge and encouraging learners to discuss with others what will work best. We will explore a whole new chapter of computer science, STEAM education and learning by making.

Get involved! And get making, innovating and creating with pi-top’s modular products. Learn how to code in Python and do some real-life physical computing. Build your own circuit with lights, buzzers, sensors and motors and learn how pi-top can facilitate a meaningful learning environment for both students and teachers, addressing curriculum requirements through project-based learning.

Each pi-top workshop will last between 30 and 45 minutes. You will leave with a thorough understanding of how pi-top can help your school to fully embrace and benefit from our learning by making philosophy. We hope you come join us! 

PiWars 2018 – It Starts…

When we started our robot plan way back in September, it all seemed fairly straightforward: We build a robot, we write some code, we modify it to suit the challenges and ‘Bob’s your uncle’. Turns out, things are never that easy – the first thing we had to decide on was how independent did we want to go – did we want to go for a complete kit build or to try and freestyle it all ourselves? Then we had to make decisions on which kit to actually buy, whether we wanted to get one quickly just to get started, or make an informed decision to actually start thinking about our final design.

Full of enthusiasm

Of course, we had to put a lot of our build on hold while we were all heavily involved in the launch of the amazing new pi-top with Inventor’s Kit (not that we’re super proud of all our hard work). But this meant that we couldn’t really do much until the latter end of October once things settled down.

The new pi-top with Inventor’s Kit

As a start point, we bought a couple of quick and easy kits like the CamJam EduKit 3 and the Monk Makes kit, however, we quickly realised that these wouldn’t be powerful enough for what we had in mind. Still, Angus had great fun playing with the first robot and getting a feel for programming it – he is converting its code to Node.js as “the real world is event driven and asynchronous Python stinks”. Let’s hope our final robot can be coded in JavaScript too!

We spent a fair bit of time discussing wheel-types, especially after looking at the cheaper kits. So we originally settled on a three-wheeled model, but saw on the PiWars forum that it was recommended to go for four wheels instead. There were some crazy ideas from Alan about machine learning and openCV which left a muggle like me a little bit confused.

By the middle of November, we realised it was going to be essential to schedule in not only a regular meeting to discuss strategy, but also a regular building session to ensure that everyone gets a chance to be involved in the robot as our team was full of so many people with sometimes contrary ideas that it became essential that we work together.

Team 2
check out Mic’s Movember moustache

After a lot of question-asking, we eventually narrowed it down to two kits – either the DiddyBorg by PiBorg or Brian Corteil’s ‘Max’. At this point I should point out how supportive Brian has already been towards the pi-top team, offering us advice, ideas and support and so when we came to make the final vote, the decision was easy. We originally got in touch with Brian as we loved his Tiny 4WD, but were looking for something with a bit more power, Brian was really helpful and suggested that we consider his Max robot, which is not currently available as a kit, but he was happy to custom build one for us!! Brian’s kit will provide us with everything that we need except a motor board, but fortunately he was also able to recommended the Pololu board recently released at Pimoroni and so we now want to try out different torque motors and different wheel sizes to ensure our robot is able to complete all of the challenges effectively.

As you can see, we’re all taking this super seriously 😉


PiWars 2018 – Meet the team!

Here at pi-top, we love getting involved with the Raspberry Pi community and taking part in events so when the opportunity to enter PiWars 2018 came around, we couldn’t resist submitting a team. With a range of skills, talents and opinions, the pi-top team spent several weeks… only to decide on a name for our robot, eventually settling on Robo-Top.

We’ll be updating you on our build progress over the next few months, but first we thought it was important that you got a chance to meet the team!

Name: CatCat
Role at pi-top: Education Outreach Champion
Role on the PiWars team: Chief Kitten Wrangler
Fun Fact: I sleep walk and talk so can often be found wandering around the house at night, confused and half dressed
Inspirational Quote: The most dangerous phrase in the language is, ‘We’ve always done it this way.’ Grace Hopper
Favourite pizza topping: Good ol’ margherita (now spelt correctly thanks to Mic)
Most likely to…: disappear early to sneak off home to bed
What you’re most excited about for PiWars: Meeting (and beating) all the other teams

MicName: Mic
Role at pi-top:  Software Developer
Role on the PiWars team: Chief Artillery Officer
Fun Fact: When shaking a drink carton I have the compulsive need to break out into a rendition of Shake Your Booty by KC & The Sunshine Band
Inspirational quote: If it ain’t broke you ain’t trying hard enough
Favourite Pizza topping: Burrata
Most likely to…: Start an argument about pizza toppings
What you’re most excited about for PiWars: Practice for the imminent robo-pocalypse

20431392_10155582276409265_159485426494440223_nName: Alan (also goes by Steve)
Role at pi-top: Generic dude who engineers from time to time
Role on the PiWars team: Chief Director of Shuffling
Fun Fact: I like to move it move it, I like to move it!
Inspirational Quote: If you’re going to be thinking, you may as well think big
Favourite pizza topping: Any pizza that doesn’t have cheese on it
Most likely to…: Build a robot that will start the robo-pocalypse
What you’re most excited about for PiWars: The cool conversations that will probably go down

AndreaName: Andrea
Role at pi-top: Digital Marketing and Social Media Manager
Role on the PiWars team: Chief Prettifier and Head of Glitter
Fun Fact: I follow more pet’s accounts on Instagram than people. A girl needs her dose of #dailyfluff!
Inspirational Quote: “Tonight I say, we must move forward, not backward; upward, not forward; and always twirling, twirling, twirling towards freedom!” from one of the best TV shows, The Simpsons.
Favourite pizza topping: Pepperoni, pepperoni and pepperoni. Oh, did I mention pepperoni?
Most likely to…: Dance the night away
What you’re most excited about for PiWars: Glitter, glitter and more glitter


Name: Matt
Role at pi-top: Senior DevOps Engineer
Role on the PiWars team: Make things work team
Fun Fact: I once ran over a dolphin
Inspirational Quote: I reserve the right to have an opinion, no matter how wrong I probably am.
Favourite pizza topping: Cheese, any kind, lots of it.
Most likely to…: be found down the pub
What you’re most excited about for PiWars: Yeah, I’ll have a steak and ale pie, thanks

IMG_20160325_132440 (1)Name:  Val
Role at pi-top: Intern
Role on the PiWars team: Lead engineer
Fun Fact: I like to read medical textbooks for fun
Inspirational Quote: Shoot for the stars. That way, even if you miss them, you will smack into the moon.
Favourite pizza topping: Pineapple
Most likely to…: eat all the cake in the office (or team up with the robots in case of a robo-pocalypse)
What you’re most excited about for PiWars: Showing everyone what a real engineer looks like

Chris_HantonName: Chris
Role at pi-top: Mechanical Design Engineer
Role on the PiWars team: CAD monkey
Fun Fact: My neighbour knocked on my door at 2:30am this morning- luckily for him I was still up playing my bagpipes!
Inspirational Quote: You don’t want to take your product out while it’s still floppy – discussing Injection Moulding
Favourite pizza topping: Macaroni Cheese
Most likely to…: Complain about missing the rugby
What you’re most excited about for PiWars: Use this as a stepping stone to enter Robot Wars next year!

AngusName: I am Angus.
Role at pi-top: I am Angus.
Role on the PiWars team: I am Angus.
Fun Fact: Angus Angus
Inspirational Quote: Angus Angus Angus
Favourite pizza topping: Angus
Most likely to…: I am Angus.
What you’re most excited about for PiWars: We are Angus

Meet the new pi-top!

It has been a pretty busy year so far here at pi-top: from winning Edtech Start Up Company of the Year at the BETT awards to attending ISTE, passing by welcoming a new accessory to our product family, pi-topPULSE. At the same time, during these months, we’ve been working on a (*super secret*) project and we thought that today, our 3rd birthday, was the perfect day to share it with you.

Let me introduce you to the new pi-top, our new fully modular laptop with endless hours of fun activities. It’s the new generation of simple, engaging and versatile technology to explore, create and invent. We want to inspire the new generations to seek the skills of tomorrow and create their future, today.

Among other features, the new pi-top, introduces a sliding keyboard that reveals a large magnetic rail. Slide it back to discover an exciting new world of electronics, coding and science you can enjoy, regardless of your age or computing ability.



The new pi-top comes with an inventor’s kit to take you beyond the screen and keyboard. Explore the world of making and use your limitless imagination to build computer science and electronic inventions. Invent like never before.

Key technical features of the new pi-top:

  • Vivid colours with 14” 1920×1080 FHD LCD display screen
  • Sliding keyboard – reveals magnetic rails for hands-on building of invention and adding your own hardware projects!
  • Flexible 180° Lid opening viewing angle
  • 8+ hours of battery life
  • More muscle from the Raspberry Pi microcomputer with integrated custom cooling bridge
  • Full OCR (Oxford Cambridge RSA Review Board) endorsed software suite (pi-topOS Polaris) bundled on the 8GB SD Card with hundreds of hours of project based learning on board.

What are the main differences between the new pi-top and pi-top?

  • Full-sized sliding keyboard and central trackpad
  • Free inventor’s kit with guide booklet highlighting over 20 hands-on projects
  • Comes with cut-out robots, spaceships and fun games to bring the projects and inventions to life
  • Improved display screen and 180° Lid opening
  • Easy access to all external ports via the back of the device (including AUX port)
  • Heat sink for faster stable processing with the Raspberry Pi micro PC


We want to turn kids’ passive screen time into countless hours of active, fun, hands-on inventor activities. That’s why the the new pi-top comes 20+ hands-on activities, divided into three journeys:

  • Smart Robot
  • Music Master
  • Space Race

You can get now the new pi-top with inventor’s kit from our website.


We couldn’t conclude this post without thanking you. Thanks for sticking with us for the last three years and for allowing us to be part of your coding journey. Here’s to many more.

Now, let’s get hands-on inventing! And don’t forget to share your projects it with us using #DareToInvent ;).

With love,



Why Moonhack is not another meaningless attempt to break a World Record

Last year, the Australian Code Club had 10,207 Australian kids participating in their free coding event, Moonhack. This year they are not holding back and they are turning the 15th of August into a worldwide event so kids (and not-so-kids) from all around the globe can take part and collaborate.

The event’s aim is to have as many young people from 8 to 18 years old coding as possible and set a World Record. However, the project goes way further than that: by bringing together people and getting them to code for a specific purpose they want to spread a love for coding and trigger a passion for it in future generations. This aligns directly with pi-top’s mission and beliefs. Learning to code can help young people strengthen their problem solving skills and logical thinking as well as their resilience when dealing with things going wrong. In this digital age that we live we think that it’s important to provide kids with the necessary skills and knowledge to thrive in a world of accelerating advancements, for both their personal and professional lives. Moonhack is a great place to start as it provides a fun environment that can either be structured or treated as an open, creative sandbox, depending on your preference.

blog post


Moonhack is an inclusive event, so is coding. Everyone is welcome to participate, regardless of their skill level, age, gender or country of residency. Even if you don’t fall inside the age range, you can participate and submit your project, but it will not be counted for the World Record.

At pi-top, we think taking part in the Moonhack is a great idea, especially if you’re looking for something fun to do over the summer holidays so why not sign up on Moonhack’s website and get involved. Once you’re sign up,  you will have access to tips, ideas and project guides. On the 15th of August you will be able to upload your moon-themed project made in Scratch, Scratch JR or Python to make sure it’s included in the official record-breaking project count. For those that prefer to follow a project, do not panic, there are also open source Moonhack projects that you or your kids can complete, with easy to follow instructions for any level of learner.

So go on, sign up. Learn. Play. Create… And break things digitally!

The Argument For Game-Based Learning

“90% of European jobs require ICT skills, and yet there will be 900,000 unfilled ICT positions in the EU by 2020. Less than 15% of European students have access in school to high-level ICT teaching. In some EU Member States, such as Greece and Croatia, fewer than half of pupils even have access to the internet at school.”  – “Should computer science be taught in European schools

One in four teachers in European countries say they do not have enough ICT training. Per the figure above, there is a serious need for better training of teachers in ICT and STEAM fields, but this is not a gap that will be closed immediately.

The question, then, becomes one of how teachers can encourage and mentor students by proxy, allowing them to keep pace with ICT education in the rest of the developed and highly-integrated developing world.

This is where gamification has a place in the curriculum.

A survey conducted by TalentLMS showed that:

  • 89% of those surveyed stated that a point system would boost their engagement.
  • 82% are in favor of multiple difficulty levels and explorable content.
  • 62% stated that they would be motivated to learn if leaderboards were involved and they had the opportunity to compete with other colleagues. – “Gamification Statistics for 2015

These are figures based on a survey conducted by adults, but the gamification of learning taps into a process by which children are already conditioned to engage. How many under-12s have a playstation, or an existing passion for PC games? Certainly, not all of these children will have discovered these avenues of engagement with the help of their parents, so not only, by extrapolation, can children and young learners engage with new technology and systems through games, but it is also not necessary to have adult guidance in their uptake.  In the context of education, then, is it necessary for the teacher to have the same knowledge of the game that their students do, at base level, or is it enough to be able to keep track, with a built-in set of objectives which allow students to explore problems themselves?

Hello world: pi-top starts blogging

Hello world,

Welcome to our new blog. We are pi-top. We want to see a world of makers creating real hardware product. Our aim is to make affordable technology that anyone can use to learn, play and create!

“Ryan and I started all this in my living room in London. We had days when we had to choose between buying more 3D printing filament or buying something other than pasta and tomato sauce to eat (we chose the filament every single time). Now we have a great office in London and a team of twelve people. Without our backers and community, our lives would be so different and much less fulfilling, and for that we are forever grateful.” – Jesse, pi-top CEO

On the 8th of December, 2014, pi-top closed its first Indiegogo campaign with 217% of the initial funding goal. If you haven’t heard, the pi-top is a Raspberry Pi powered DIY laptop. Since the successful campaign, we have improved the design, software and hardware of the pi-top to ship worldwide to 47 countries!



We are very proud of what we’ve achieved with our backers help. From our CTO Ryan Dunwoody’s five month stay in Shenzhen to get pi-top off the production line and into everyone’s homes, to our pride in the improvements we’ve made over the last year. (Image left: Ryan with the first production pi-top in China)



“When people give you their trust to produce something new, you must give everything else up.” – Jesse, pi-top CEO

The rewards are immeasurable – as you can observe via the images (below) sent to us by our backers through our Twitter.



Now, as we move into our second year, we hope we will be able to continue improving, continue making, and continue bringing pi-top and our newest product, pi-topCEED, to as many people as possible.


(Image: left green pi-top and right grey pi-topCEED)

We will be using this blogs for Our Story – to make updates on our recent progress, some Food for Thought – covering industry topics (STEM, Education, Entrepreneurship, etc.), and Building – where we’ll be writing about some cool projects for pi-top and pi-topCEED. We hope you enjoy!

Upwards and onwards,

Your pi-top Team